Running GLSL in Lua
Usage
glsl.lua
version3()
glsl(Your_code_string_here)
Note that we recommend using [==[Your_code_string_here]==]
to enclose the string to avoid any escaping issues. For example, your code should generally be written in the following form:
glsl2.lua
version3()
glsl([==[
void main(){
outColor = vec4(uv,sin(time*10)/2+.5,1);
}
]==])
The following code can be used to render code from shadertoy.com
:
shadertoy.lua
version3()
shadertoy(Your_shadertoy_code_here)