Advanced settings
There are several advanced settings in the effect panel.
Language
It controls which compiler to be used.
Wrap U/V sampler
This will affect the result of getColor()
when sampler the pixels which are outside the boundary of the image.
Test code (Apply PixelsWorld to a footage.):
wrap_uv_sampler.shader
void main(){
outColor = getColor(uv*10);
}
Magnify/Minify sampler
This will affect the behavior of getColor()
when the sampler wants to do the interpolation of surrounding pixels.
Test code (Apply PixelsWorld to footage.):
wrap_uv_sampler.shader
void main(){
outColor = getColor(uv*0.1);
}
If you want to build the same pixel style effect. Switch this option to Nearest pixel
Mipmap
Specify how the sampler sample color while the texture is scaled down.
wrap_uv_sampler.shader
void main(){
outColor = getColor(uv*10);
}