Running GLSL Code


  • GLSL code should be executed in GLSL(GPU) mode;
    GLSL Mode
  • Click "Edit" in the "World rule" section;
  • At this point, some code will be displayed on the panel.

default.shader

void main(){
    outColor = getColor(uv);
}

This code will send the input pixel to the output pixel.

  • You can change getColor(uv) to vec4(uv,0.0,1.0) to create a visually appealing UV color pattern;

uvcolor.shader

void main(){
    outColor = vec4(uv,0.0,1.0);
}
  • Then, simply click "Ok".
  • Normally, you should see the following effect:
    UV color pattern

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