# Run GLSL Code

• Make sure you are in GLSL(GPU) mode;
• Then edit the World rule;
• You will see there is already some code in the showed up panel;

void main(){
outColor = getColor(uv);
}


This code means that send the input pixels to the output.

• You can change the getColor(uv) to vec4(uv,0.0,1.0) for geting a beautiful uv color pattern;

void main(){