pw.glsl(glslCode)


Description :

  • Render glsl code.

Parameters :

  • pw.glsl(glslCode).
  • pw.glsl(glslCode,useBuffer).
  • glslCode : string
  • useBuffer : bool

Return :

  • No return.

Error :

  • Error message from GLSL render machine will be thrown.

Sample code :

glsl.lua

pw.glsl([==[
    void main(){
        outColor = vec4(uv,mod(time,1),1);
    }
]==])

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