pw.beginShaders()
Description
- If there are two or more shader code need to be run. Add
beginShaders
andendShaders
to speed it up. It promises there is not time wasted on swapping buffers.
Parameters
- None
Return
- None
Example
beginShaders.lua
pw.beginShaders()
pw.glsl("void main(){outColor = vec4(1);}")
pw.glsl("void main(){outColor = getColor(OUTPUT_LAYER_INDEX,uv)*sin(time)/2.+.5;}")
pw.endShaders()
See also