Load local Lua code
If you don't prefer to use PixelsWorld's editor, PixelsWorld can read txt
file from local disc. So you can write the file with the IDE you like.
Don't put the file to system disc(
C:\
disc).
version3()
runFile([[d:\mycode.txt]]) -- Replace to your path
- The reason we use
[[d:\mycode.txt]]
but not"d:\mycode.txt"
is that the latter's\
will cause escape problem.- You can use any postfix you want(
*.lua, *.code, *.magic
) as long as its contents are texts.
Use following code to read the code file beside your Ae project file.
version3()
runFile( projectFolder .. [[mycode.txt]]) -- Replace to your file name
Note: You should save your Ae project to local disc or the
projectFolder
is just an empty string.
It is not over! Don't forget to refresh PixelsWorld
If you saved your code file, PixelsWorld cannot read it immediatly. You should then hold Ctrl + Alt, click the logo image, this will trigger the rerender of PixelsWorld, then your new code will be read by PixelsWorld.
The logo image here is appearing basing on a constant probability distribution. For artists who are crazy about collecting things, we have designed lots of beautiful logo image here.