Run GLSL Code


  • Make sure you are in GLSL(GPU) mode;
    GLSL Mode
  • Then edit the World rule;
  • You will see there is already some code in the showed up panel;

    void main(){
      outColor = getColor(uv);
    }
    

    This code is just send the input pixels to the output.

  • You can change the getColor(uv) to vec4(uv,0.0,1.0) for geting a beautiful uv color pattern;

    void main(){
      outColor = vec4(uv,0.0,1.0);
    }
    
  • Then, press the "Ok" button.
  • If everything is right, you will get something in the scene like this:
    UV color pattern

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